I worked as Co-Head teaching assistant of Building Virtual World class which has traditionally run by teaching assistants; help students to develop a game every 2 weeks with different team and platform Managed 79 students and 12 teaching assistants’ schedule, conflict, and pipeline of 9 different platforms including Oculus, Kinect and HTC Vive The class“[2016.09.01 ~ 2016.12.31] I WORKED AS a Head TA of the Building Virtual World class in Carnegie Mellon University” 계속 읽기
카테고리 아카이브: 미분류
[2016.09.01 ~ 2016.12.31] I WORKED AS a PRODUCER OF THE 16 WEEK RESEARCH PROJECT FOR VERIZON
Overview I worked as a producer and game designer of 16-week research project that developed Superfieldplay: augmented reality mobile game app for football fan in the stadium Players can estimate the offense team’s next move and get point that they can buy real snacks. Also, if they can multiply their point by playing augmented reality“[2016.09.01 ~ 2016.12.31] I WORKED AS a PRODUCER OF THE 16 WEEK RESEARCH PROJECT FOR VERIZON” 계속 읽기
[2017.01.23 ~ 2017.05.26] WALT DISNEY IMAGINEERING INTERNSHIP: Led Several R&D Phase Project using VR/AR/MR and Smart Stadium Technologies
Overview I worked as a production specialist intern at Walt Disney Imagineering I led a few ideation phase Virtual/Augmented/Mixed Reality project and Smart City projects My main tasks were experience design, brainstorming, scheduling internal/external meetings, communicating production process with the team, and supporting executive producer’s internal presentation. Details about most of the projects are being“[2017.01.23 ~ 2017.05.26] WALT DISNEY IMAGINEERING INTERNSHIP: Led Several R&D Phase Project using VR/AR/MR and Smart Stadium Technologies” 계속 읽기
[2015.11.03 ~ 2015.11.24]ROUND 5 POSTMORTEM
Introduction Round 5 was a festival sound. The objective of round 5 was making an interactive world for the festival in 3 weeks. Our team made multi-player PS Move color puzzle game that player can rotate, scale, and change color of the shape. What went right? 1.Intuitive game mechanic We choose the simple intuitive game“[2015.11.03 ~ 2015.11.24]ROUND 5 POSTMORTEM” 계속 읽기
[2015.10.13 ~ 2015.11.04]ROUND 4 POSTMORTEM
Introduction Round 4 was a story sound. The objective of round 4 was making an interactive story game in 3 weeks. Our team made virtual reality guitar hero controller action game with the story that a hero saving the dystopian world with the power of music. What went right? 1.Simple Story In the pre-production“[2015.10.13 ~ 2015.11.04]ROUND 4 POSTMORTEM” 계속 읽기
[2016.01.11 ~ 2016.05.06] EA Project: Delivered Smart TV / Mobile Game App in 16 weeks
Overview Worked as a Producer and sound designer of a 16-week deliverable project that develops a local multi-player snowball-fight-themed family game on EA’s connected TV Platform Player can connect their smartphone to TV and use it as a game controller Player can enjoy 2 Game modes(Free for all, King of the Hill) and face manipulation“[2016.01.11 ~ 2016.05.06] EA Project: Delivered Smart TV / Mobile Game App in 16 weeks” 계속 읽기
[2015.10.6 ~ 2015.10.13]Round 3 Postmortem
Introduction Round 3 was a lightning round. The objective of Round 3 was making a game in a week. There was no limitation for the theme or platform but we had to struggle with the tight production schedule. The name of the game we developed is “Milky Way”. Milky Way is the two-player vertical racing“[2015.10.6 ~ 2015.10.13]Round 3 Postmortem” 계속 읽기
[2015.09.22 ~ 2015.10.06] Round 2 Production Process
The objective of round 2 was making Oculus & Leap motion Virtual Reality game that has a theme “The game delivers the feeling of freedom/Naive Guest” in two weeks. (The meaning of “game delivers feeling of freedom and naive guest” was the game that can indirectly control the player without any explanation but also make player“[2015.09.22 ~ 2015.10.06] Round 2 Production Process” 계속 읽기
[2015.09.08 ~ 2015.09.22]Round 1 Production Process
Introduction The objective of round 1 was making Kinect game that has a theme “The Guest(player) Helps Character A who is Afraid of Character B” in two weeks. Our team made the game named “Rain Dancer”. Rain Dancer is the Mayan-themed Kinect Dancing game that player has to rain-dance to put out a fire.“[2015.09.08 ~ 2015.09.22]Round 1 Production Process” 계속 읽기
[2015.10.29 ~ 2015.11.17]I made short music video for my own song “Ddong Bae(Fat Bally)” using existing footage from Visual Story Class in ETC, CMU
I made the interesting music video for my own song “Ddong Bae(Fat belly)” using existing footage class from Visual Story class and I submitted this video as an assignment.